APPLICATION OF VIRTUAL ENVIRONMENTS IN TRAINING OF ERGATIC SYSTEM OPERATORS

  • Igor Petukhov Volga State University of Technology
  • Lyudmila Steshina Volga State University of Technology
  • Andrei Glazyrin Volga State University of Technology
Keywords: virtual reality, virtual environment, human-operator, Ergatic control systems,

Abstract


The paper discusses the approach to the training of ergatic system operators, which implies the application of virtual reality elements. It presents the review of the existing models of the virtual environment application, offers a system model of the operator's response, systemizes the main structural and functional elements of personal experience in virtual environments.

The research outcomes are obtained by the support of RF Ministry of Education and Science grant No. 25.1095.2017/4.6

References

/1/ Dinh H. Q. et al. (1999) Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments //Virtual Reality, 1999. Proceedings., IEEE. – IEEE– P. 222-228.

Mestre DR, Fuchs P. Immersion et présence. In : Fuchs P, Moreau G, Berthoz A, Vercher JL, eds. Le traité de la réalité virtuelle. Paris : Ecole des Mines de Paris, 2006 : 309-38.

/3/ Stanney K. M., Mourant R. R., Kennedy R. S. (1998) Human factors issues in virtual environments: A review of the literature. Presence: Teleoperators and Virtual Environments, 7(4), 327-351

Laha B, Bowman D (2012) Identifying the benefits of immersion in virtual reality for volume data visualization. In: Immersive visualization revisited workshop of the IEEE VR conference, pp 1–2

/5/ Bailey J, Bailenson JN, Won AS, et al. (2012) Presence and memory: immersive virtual reality effects on cued recall. Proceedings of the International Society for Presence Research Annual Conference, October24–26, Philadelphia, Pennsylvania

/6/ Davis, Anne (2015) Virtual Reality Simulation: An Innovative Teaching Tool for Dietetics Experiential Education. The Open Nutrition Journal, 2015, 9, (Suppl 1-M8) 65-75

/7/ Aggarwal R. et al. (2007) Proving the effectiveness of virtual reality simulation for training in laparoscopic surgery. Annals of surgery. 246 (5), 771-779.

/8/ Psotka J. (1995) Immersive training systems: Virtual reality and education and training Instructional science. 23 (5), 405-431.

Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin; Mørch, Anders Irving; Hansen, David. (2014) Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example. Lecture Notes in Computer Science. vol. 8490.

/10/ Cha M. et al. (2012) A virtual reality based fire training simulator integrated with fire dynamics data. Fire Safety Journal. 50. P. 12-24.

/11/ Hanson K., Shelton B. E. (2008) Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators. Educational Technology & Society. 11 (1). P. 118-131.

/12/ Wang P. et al. (2005) Designing a virtual reality simulator for neurosurgery //Proceedings of the seventh international conference on virtual reality. Laval, France. P. 19-22.

/13/ Gribova V.V., Kleschev A.S., Krylov D.A., Moskalenko Ph. M., Timchenko V.A., Fedorischev L.A., Shalfeyeva E.A. (2016) The Base Technology for Intelligent Services Development with the Use of IACPaaS Cloud Platform. Part 3. An Interface Development and an Example of Applied Services Creation. Software Engineering - Vol. 7. - No. 3. - C. 99-107.

/14/ Endsley M. R. (1995) Toward a theory of situation awareness in dynamic systems. Human Factors: The Journal of the Human Factors and Ergonomics Society. 37(1). P. 32-64.

/15/ Endsley M. R., Jones W. (2013) Situation awareness //The Oxford Handbook of Cognitive Engineering.– P. 88-108

/16/ Parés N., Parés R. (2006) Towards a model for a virtual reality experience: the virtual subjectiveness. Presence: Teleoperators and Virtual Environments. 15(5). – P. 524-538. Doi:10.1162/pres.15.5.524

Cakmak H, Kuhnapfel U. Animation and simulation techniques for vrtraining systems in endoscopic surgery. In: Eurographics Workshop on Animation and Simulation; 2000. p. 173–85.

/18/ Tanriverdi V., Jacob R. J. K. VRID: a design model and methodology for developing virtual reality interfaces //Proceedings of the ACM symposium on Virtual reality software and technology. – ACM, 2001. – P. 175-182.

/19/ Al-Ahmari A. M. et al. (2016) Development of a virtual manufacturing assembly simulation system. Advances in Mechanical Engineering. 8(3). 1-13. DOI: 10.1177/1687814016639824

/20/ Burdea G., Richard P., Coiffet P. (1996) Multimodal virtual reality: Input‐output devices, system integration, and human factors. International Journal of Human‐Computer Interaction. 8 (1). P. 5-24.

LATTA, J. N. and OBERG, D. J. 1994. Conceptual virtual reality model. IEEE Computer Graphics and Applications, 14: 23–29.

/22/ Petukhov I. (2011) Temporal Aspects of Human-machine Interaction in the Perception of Visual Information // ACHI 2011, The Fourth International Conference on Advances in Computer-Human Interactions. Gosier, Guadeloupe, France. –Р. 43-47.

/23/ Petukhov, I V., Rozhentsov, V.V., Aliev, M.T. (2007) On the accuracy of evaluations of temporal characteristics of visual perception. Bulletin of Experimental Biology and Medicine, 144 (2), pp. 267-268.

/24/ Petukhov I., Steshina L., Kurasov P., Tanryverdiev I. (2016) Decision Support System for Assessment of Vocational Aptitude of Man-machine Systems Operators // Proceedings IEEE 8th International Conference on Intelligent Systems (IS'16), September 4-6, 2016, Sofia, Bulgaria. 2016, 778-784.

/25/ Nilsson D., Kinateder M. (2015) Virtual Rality Experiments-The Future or a Dead End //6th International Symposium Human Behaviour in Fire. Interscience Communications, Cambridge. P. 13-22.

Whitworth B. (2010) Simulating space and time // arXiv preprint arXiv: 1011.5499.

/27/ Boyd D. (2000) Depth cues in virtual reality and real world //Department of Computer Science. Providence, Rhode Island, Brown University. Vol. 26.

Published
2018/09/15
Section
Original Scientific Paper